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A

Airtificial Intelligence ( Grade 10)

Chapter Topics
1. Introduction of AI Digital E book          Reference E book
1.1   Introduction to AI : Foundational concepts
1.2   Introduction to AI : Basics of AI

2. AI Project Cycle
2.1 Introduction
2.2 AI Project cycle
2.3 Data Acquisition
2.4  Data Exploration
2.5  Modelling
2.6
Evaluation
3.Advance Python 
3.1  Python Review
3.2  Python Libraries and packages
4.Data Science
4.1  Introduction
4.2  Basic Statistic with python
4.3
 K-Nearest Neighbour Model
5.Computer Vision                                                  
                                                                              
5.1 Introduction
5.2 Concept of Computer vision
5.3
 Open CV
                                                                             5.4
 Convolution OPERATOR
5.5 Convolution Neural Network
6.Natural Language Processing 
6.1
 Introducing to Natural Language Processing?
                                                                             6.2
 Chatbot                                                                  
6.3 Language Differences
6.4 Data Processing
7.EVALUATION
 
                                                                                   
                                                                
7.1 Introduction to Model Evaluation                     
7.2 Confusion Matrix
7.3
 Evaluation Method



Airtificial Intelligence ( Grade 9)

Chapter Topics
1. Introduction of AI Digital E book          Reference E book
1.1   Excite
1.2   Relate
1.3   Purpose
1.4 Possibilities
1.5AI Ethics
2. AI Project Cycle
2.1 Problem scoping
2.2 Data Acquisition
2.3 Data Exploration
2.4  Modelling
2.5  Evaluation and Deployment
3.Neural Networks
3.1  Introduction to Neural Network
3.2  Relation between networks and the human nervous system
3.3  Function of neural networks
4.Introduction to Python
4.1  Algorithams and Flowcharts
4.2  What is python?
4.3
 Variiables & operators


C

Coding ( Grade 4)

Chapter Topics
1. Introduction to Coding/Programming Languages Digital E book          Reference E book
1.1   Definition
1.2   Evolution
1.3   Applications of Coding language
2. HTML
2.1  What is HTML
2.2  Where is HTML used
2.3  History of HTML
2.4  Creating a HTML DOC
2.5  Tags Elements and attributes
2.6  Rules of writing HTML code
2.7  HTML5 Document structure
2.8  Write a HTML site
3.Desigining and formatting a web page
3.1  Common HTML container elements
3.2  Font style tags
3.3  Attributes of body element
3.4  empty elements
4.Introduction to scratch programming
4.1  Starting scratch
4.2  Main components of scratch
4.3
 Creating a new sprite using paint editor
4.4  Saving sprite
4.5  Moving a sprite
4.6  Drawin colorful circle
4.7  Making a duplicate copy of sprite
4.8  Saving a scratch project
4.9  Opening a saved project
4.10  Variables in scratch


Coding Grade (5)

Chapter Topics
1. Introduction to Coding/Programming Languages Digital E book          Reference E book
1.1   Definition
1.2   Evolution
1.3   Applications of Coding language
2. HTML
2.1  What is HTML
2.2  Where is HTML used
2.3  History of HTML
2.4  Creating a HTML DOC
2.5  Tags Elements and attributes
2.6  Rules of writing HTML code
2.7  HTML5 Document structure
2.8  Write a HTML site
3.Desigining and formatting a web page
3.1  Common HTML container elements
3.2  Font style tags
3.3  Attributes of body element
3.4  empty elements
4.Introduction to scratch programming
4.1  Starting scratch
4.2  Main components of scratch
4.3
 Creating a new sprite using paint editor
4.4  Saving sprite
4.5  Moving a sprite
4.6  Drawin colorful circle
4.7  Making a duplicate copy of sprite
4.8  Saving a scratch project
4.9  Opening a saved project
4.10  Variables in scratch
5. CSS   
6. XML   


Coding Grade (6)


1 Introduction to Coding – (Programming Language )

Digital E book          Refrence E book
 1.1   How do traffic lights work (Only theory / what Coding language was used when introduced)
1.2   Where else do we see applications of Coding? (Coding Language)
1.3   What is an OS? Why do we need an OS? Types of OS ?
1.4   What is Coding ? Evolution of Coding ?
1.5   What is High, Mid & Low level Coding language?
2 Basic of C Program
2.1   Why C Programming ? Where does C stand?
2.2   Define Keyword in programming language?
2.3   Define identifiers in programming language?
2.4   Define Variables? What is the variable declaration (Single / Multiple declaration?
2.5   Types of Variables?
2.6   What are data type in C
2.7   Compilation of C Program – Hello world programs.
3 Algorithms, Operators & controls
3.1    What is the flowchart?Ex
3.2    Programming operations on variables /   Operators and its types?
3.3    Example program, explain with flowchart /   Pseudocode?
3.4    Operators, I/O Operators in (Programming   & basic terms
3.5    Scanf .# include .int main egg .%d,%i,%c,%f
3.6    Print .<Studio>.{ } . ;
4 Flow controls in C programming
4.1    If Else
4.2    While Loop
4.3    Switch case
4.4    For loop
4.5   Break continue
4.6   examples
5 Use block code
5.1   Practice Application on Arcade


Coding Grade (7)

Chapter Topics

1 C Programming
Digital E book          Refrence E book
 1.1   What is C Programming / Objectives of C Programming?
1.2   Concept- Identifier keyword & variables, constant & data types
1.3   Operators in C Programming & flow of control
1.4   Loops & Nested loops
1.5   Different level of Programming & its types
1.6   Common Terms in C
1.7   Function & Arrays + Pointers & Strings.
                                                                          1.8 Evolution of Programming language, its application 
                                                                         1.9 Application building 
2 C ++
2.1   Concept of C++
2.2   Variables & literals, datatypes,basic I/O
2.3   Type conversions
2.4   Operators
2.5   Comments
2.6   C++ Flow controls, Arrays & String
2.7   C++ oops- Object Oriented Programming
2.8   C++ Inheritance
2.9  Application building using C++
2.10   Application of Programming language
3 C++ Programming
3.1   Introduction to C++ variables & Literals
3.2   About C++
3.3   Why C++
3.4   Data types
3.5   Basic I / O
3.6   Type conversion
3.7   Operators
3.8   Comments
3.9   C++ OOPs – Object Oriented Programming
3.10   C++ Inheritance
3.11   Application building using C++
3.12   Hello world
3.13   Calculator
3.14   Print
3.15   Using loops
                                                                       3.16 Age eligibility 
                                                                       3.17 Login Form. 


Coding Grade (8)

Chapter Topics

1 C Programming
Digital E book          Refrence E book
 1.1   What is C Programming / Objectives of C Programming?
1.2   Concept- Identifier keyword & variables, constant & data types
1.3   Operators in C Programming & flow of control
1.4   Loops & Nested loops
1.5   Different level of Programming & its types
1.6   Common Terms in C
1.7   Function & Arrays + Pointers & Strings.
                                                                          1.8 Evolution of Programming language, its application 
                                                                         1.9 Application building 
2 C ++
2.1   Concept of C++
2.2   Variables & literals, datatypes,basic I/O
2.3   Type conversions
2.4   Operators
2.5   Comments
2.6   C++ Flow controls, Arrays & String
2.7   C++ oops- Object Oriented Programming
2.8   C++ Inheritance
2.9   Application building using C++


E

Eng Creative (Grade-1)

Chapter Topics
1. Diagraph- introduction and rules Digital E book          Reference E book
1.1   group 1 s,,a,t,i,p,n
  1.2   Introduction to AI : Basics of AI
1.3 group 3 g,o,u,l,f,b
1.4
group 4 ai,j,oa,ie,ee,or
1.5
group 5 z,w,ng,v,oo,oo
1.6
 group 6 y,x,ch,sh,th,th
1.7
group 7 qu,ou,oi,ue,er,ar
2. Alternatives Spell

Rules for atternatives 'f','c','g'

Rules for,'ee','ck','ai','ay','oi','oy''oo'
   Blending of -3 letter words
   Blending of -4 letter words
   Blending of 5-6 letter words
   Magical 'e' spell - 4 Letter words
   Magical 'e' spell - 5 Letter words
3. Tricky Words (having 100 sight words)   
   Group 1: the, to ,i...
   Group 2: you, yoour, come ..
   Group 3: one, by, only...
   Group 4: why, where, who ...
Group 5: why, where, who ...

Group 6: once, upon, always...
4. Creative Writing: Paragraph Structure   
   
   
   
   
   
   
   



English ( Grade 6)

Book 1 The Pact with The Sun

Chapters

  1. A Tale of Two Birds
  2. The Friendly Mongoose
  3. The Shepherd’s Treasure
  4. The Old-Clock Shop
  5. Tansen
  6. The Monkey and the Crocodile
  7. The Wonder Called Sleep
  8. A Pact with the Sun
  9. What Happened to the Reptiles
  10. A Strange Wrestling Match

Book 2 Honeysuckle




English Phonics (Grade 1)


Chapters Topics
 1.  introduction of sounds all  25 alphabets  Digital E book          Refrence E book
1.1  
group 1 s,,a,t,i,p,n
1.2   grouip 2 ck,e,h,r,m,d
1.3  
group 3 g,o,u,l,f,b
1.4  group 4 ai,j,oa,ie,ee,or
1.5  
group 5 z,w,ng,v,oo,oo
1.6   group 6 y,x,ch,sh,th,th
1.7   group 7 qu,ou,oi,ue,er,ar
2.5  
Tables Using General Balancing Method
table of 14,15,13,16,17,18
2. Blending of -3 letter words

3. Blending of -4 letter words
4. Blending of 5-6 letter words
5. Diagraph introduction and rules
6. Tricky Words  

7. Formation of sentences
8. Rules for - ee,ck,ai,oa,oi  
9. Paragraph Writing



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